NAME: Þyndw or Thyndw PHYSICAL: Elf-like. [Semi]-pointed ears, darkish skin (like
middle-eastern) but with light hair (blonde or red, sometimes white) and almost always
jade-coloured eyes. There are some variations, but not many. CULTURE: The Þyndw are a
simple, peace-loving, Elven race. Their ancestors are the Sogars and Elves of Câlnima. They
make clocks and tools, mainly for wookworking and farming. Many Þyndw are farmers
themselves, but the Þûldeð tribe, which lives in the desert, uses heavy irrigation. There is a
mountain range between the desert and the jungle (where the Nûldeð tribe lives). Tunnels have
been made that go through the mountains to carry water from the rainy Jungle side to the dry
desert side. Sometimes the Nûldeðw & the Þûldeðw gather for group activities. The Þyndw love
to explore the planet of Âbrygûn and love to hear stories from merchants who buy tools and
clocks from them and sell them ores and old tools to work with to make new tools from or to
repair if possible (for a fee of course: usually some ores, but they will also accept foreign money
that can be used for trade with foreign nations). Every now and then, some rogue Banazoo raid
Þyndw vilages for tools, but the Þyndw don't care because they figure that the Banazoo need the
tools and can't pay. The religion of the Þyndw (NOT þyndwism [="Hinduism"-"H"+"Th"]!!!)
tells them that they shouldn't keep all of the fruits of their labour and that the needy should get
some. This is a carry-over from an old unknown religion of the Sogars (you know what that is,
right Mark?:), though their main religion is worshiping the nature of Âbrygûn. They worship
natural entities as though they are alive, though the Þyndw have no gods. GOVERNMENT: So
far, something like this: Each town has a leader who just makes the major decisions. But a
decision cannot be made without a town meeting where everyone is welcome and usually includes
a form of compromise. Things get done though. Usually only one meeting which takes pretty
much a whole night (refreshment are brought for by whoever wants to bring something for the
group). RULERS: None yet. You should have asked about the Espans or Sogars :) RELIGION: Nature-worshiping; they have some customs that come from old Elf magic-religions
(nature-worshiping as well) and an old unknown Sogar religion (currently (i.e. ~3200-3300 C.E.) they
have a nature-worshiping religion similar to Druidism and the Elven religion). NAME OF DEITIES/PHILOSOPHY: They believe in freedom and equality for all. And education for all
[well, for all Thyndw, anyway:), but they try to be kind to other races]. They... (shoot, that's what
happens when you look at something else for 10 minutes before continuing the sentence...) ECONOMICS: Products produced: Tools (swords), clocks, wierd jungle & desert foods maybe. MAGIC: Some telepathy ... all that's left over from Elven blood. And they can put some magic
into swords,mainly only a warning beacon to the user. That's probably what they'd use the
Vokhoman precious stones for... TRIBES: Nualdedd and Thualdedd (or with spelling reform: Nûldeð and Þûldeð) TREATMENT OF OUTSIDERS: Very welcoming and accepting. LIKES/DISLIKES: Like exploration and stories from travelers and
merchants. Also adore utsu clothes :). CHARACTER INFO FOR PLAYERS: Underconstruction GENDERS: Two DIETARY HABITS: Vegitarian mostly, don't kill animals at all.
Plants: fruits, vegetables, corn, beans. They also make bread from their corn and make a dish
similar to pizza but with corn-bread (well, bread made from corn, not quite American
corn-bread). Also, they make tortillas of a sort, except that they make them so that they are
hollow like a Pita (I did that once by accident when making a tortilla and it was cool and
delicious). Basically they have flat bread, on which the make the Pitas, and hollow bread which
they make something similar to Pitas with. They also have chickpeas that they make a falafel
type food from. (I'm listening to "Desert Rose" by Sting and it's such an inspiration for
developing the Thyndw). The Þyndw buy/trade for cheese from the Vokhomans. ANIMALS RAISED: Pets PLANTS GROWN: Corn (Maize), beans, different veggies and fruits, no wheat (doesn't exist where they live or can't grow);
what else can be grown in a desert? LANGUAGE: Ða difî "The Speech" comes from Deymual
"Fire Speech" and Romainsauge ("Roman savages"? or "Savage Roman"? Gypsy language. Ask
Mark.) ECONOMICS: Skûl - a few ounces of silver. Not worth a lot. Maybe will buy a loaf of corn-bread. Trade done with Vokhomans and Banazoo. ADDITIONAL FUN STUFF: CREDITS:Jonathan's area And I think the One likes that for now.